VITURE Luma Ultra XR/AR Glasses vs VITURE One XR Glasses
Side-by-side comparison of specs, features, and pricing
Why VITURE Luma Ultra XR/AR Glasses is better
- Field of View: 9 degrees wider FOV (52 vs 43)
- Refresh Rate: 60Hz faster refresh rate (120 vs 60)
- Tracking: Full 6DoF tracking (6DoF vs 3DoF)
Why VITURE One XR Glasses is better
- Price: $50 cheaper (549 vs 599)
- Weight: 5g lighter (78 vs 83)
Specs Comparison
| Specification | | |
|---|---|---|
| Price | ||
| Price | $599 | $549 |
| Display | ||
| Display type | Sony Micro-OLED (latest-gen panels) | Sony Micro-OLED |
| Resolution | 1920x1200 | 1920x1080 |
| Field of view (°) | 52 | 43 |
| Refresh rate (Hz) | 120 | 60 |
| Brightness (nits) | 1500 | — |
| Virtual screen size (in) | 152 | 120 |
| HDR support | ✕ No | ✕ No |
| Color support | Full color | Full color |
| Optics | ||
| Optics type | birdbath | birdbath |
| Dimming control | ✓ Yes | ✓ Yes |
| Prescription support | ✓ Yes | ✓ Yes |
| Diopter range | Built-in myopia adjustment up to -4.0D; tilt-adjustable arms | Built-in myopia adjustment dials up to -5.0D |
| Physical | ||
| Weight (g) | 83 | 78 |
| Foldable | ✕ No | ✕ No |
| Connectivity | ||
| Connectivity | USB-C (DP Alt Mode) | USB-C (DP Alt Mode) |
| Tethered | ✕ No | ✕ No |
| Computing | ||
| Operating system | iPhone, Android, Mac, PC, Switch/Switch 2, Steam Deck | Steam Deck, Android, laptops via USB-C; consoles via dock; Neckband standalone |
| Chipset | Host-powered (6DoF works on Pro Neckband, macOS, Windows via SpaceWalker) | None on-device; optional Neckband accessory ran Android app ecosystem |
| Sensors & input | ||
| Camera | ✕ No | ✕ No |
| Speakers | open-ear | directional |
| Tracking | 6DoF | 3DoF |
| Gesture control | ✕ No | ✕ No |
| Voice control | ✕ No | ✕ No |