TCL NxtWear S vs VITURE Luma XR
Side-by-side comparison of specs, features, and pricing
Why TCL NxtWear S is better
No measurable advantages found.
Why VITURE Luma XR is better
- Weight: 12g lighter (77 vs 89)
- Field of View: 5 degrees wider FOV (50 vs 45)
- Refresh Rate: 60Hz faster refresh rate (120 vs 60)
- Brightness: 600 nits brighter (1000 vs 400)
- Spatial Audio: Has spatial audio (Yes vs No)
Specs Comparison
| Specification | | |
|---|---|---|
| Price | ||
| Price | $399 | $399 |
| Display | ||
| Display type | Sony Micro-OLED | Sony Micro-OLED (enhanced panels, 50% sharper than VITURE Pro) |
| Resolution | 1920x1080 | 1920x1200 |
| Pixels per degree | 49 | — |
| Field of view (°) | 45 | 50 |
| Refresh rate (Hz) | 60 | 120 |
| Brightness (nits) | 400 | 1000 |
| Virtual screen size (in) | 130 | 146 |
| HDR support | ✕ No | ✕ No |
| Color support | Full color | Full color |
| Optics | ||
| Optics type | birdbath | birdbath |
| Dimming control | ✓ Yes | ✓ Yes |
| Transparency level | electrochromic (adjustable tint) | electrochromic film (0.5-40% transmittance) |
| Prescription support | ✓ Yes | ✓ Yes |
| Diopter range | Prescription inserts available | 0.00 to -6.00 |
| Physical | ||
| Weight (g) | 89 | 77 |
| Frame style | wraparound | wraparound |
| Color options | Dark Gray | Translucent Black |
| Foldable | ✓ Yes | ✓ Yes |
| Battery & power | ||
| Charging method | USB-C (powered by connected device) | USB-C (powered by connected device) |
| Connectivity | ||
| Connectivity | USB-C | USB-C |
| Tethered | ✓ Yes | ✓ Yes |
| Compatible devices | Android, iOS, PC, Mac, Steam Deck, ROG Ally, PlayStation, Xbox, Nintendo Switch | Android, iOS, PC, Mac, Steam Deck, Nintendo Switch, PlayStation, Xbox, ROG Ally |
| Computing | ||
| Processing type | tethered | tethered |
| Operating system | — | iPhone, Android, Mac, PC, Steam Deck, Switch/Switch 2 (via adapters) |
| Chipset | — | None on-device (host-powered; SpaceWalker app ecosystem) |
| Sensors & input | ||
| Camera | ✕ No | ✕ No |
| Microphones | 2 | 2 |
| Speakers | open-ear | directional · spatial audio |
| Tracking | — | 3DoF |
| Gesture control | ✕ No | ✕ No |
| Voice control | ✕ No | ✕ No |