VITURE Luma XR vs VITURE One XR Glasses
Side-by-side comparison of specs, features, and pricing
Why VITURE Luma XR is better
- Price: $150 cheaper (399 vs 549)
- Weight: 1g lighter (77 vs 78)
- Field of View: 7 degrees wider FOV (50 vs 43)
- Refresh Rate: 60Hz faster refresh rate (120 vs 60)
- Spatial Audio: Has spatial audio (Yes vs No)
Why VITURE One XR Glasses is better
No measurable advantages found.
Specs Comparison
| Specification | | |
|---|---|---|
| Price | ||
| Price | $399 | $549 |
| Display | ||
| Display type | Sony Micro-OLED (enhanced panels, 50% sharper than VITURE Pro) | Sony Micro-OLED |
| Resolution | 1920x1200 | 1920x1080 |
| Field of view (°) | 50 | 43 |
| Refresh rate (Hz) | 120 | 60 |
| Brightness (nits) | 1000 | — |
| Virtual screen size (in) | 146 | 120 |
| HDR support | ✕ No | ✕ No |
| Color support | Full color | Full color |
| Optics | ||
| Optics type | birdbath | birdbath |
| Dimming control | ✓ Yes | ✓ Yes |
| Transparency level | electrochromic film (0.5-40% transmittance) | — |
| Prescription support | ✓ Yes | ✓ Yes |
| Diopter range | 0.00 to -6.00 | Built-in myopia adjustment dials up to -5.0D |
| Physical | ||
| Weight (g) | 77 | 78 |
| Frame style | wraparound | — |
| Color options | Translucent Black | — |
| Foldable | ✓ Yes | ✕ No |
| Battery & power | ||
| Charging method | USB-C (powered by connected device) | — |
| Connectivity | ||
| Connectivity | USB-C | USB-C (DP Alt Mode) |
| Tethered | ✓ Yes | ✕ No |
| Compatible devices | Android, iOS, PC, Mac, Steam Deck, Nintendo Switch, PlayStation, Xbox, ROG Ally | — |
| Computing | ||
| Processing type | tethered | — |
| Operating system | iPhone, Android, Mac, PC, Steam Deck, Switch/Switch 2 (via adapters) | Steam Deck, Android, laptops via USB-C; consoles via dock; Neckband standalone |
| Chipset | None on-device (host-powered; SpaceWalker app ecosystem) | None on-device; optional Neckband accessory ran Android app ecosystem |
| Sensors & input | ||
| Camera | ✕ No | ✕ No |
| Microphones | 2 | — |
| Speakers | directional · spatial audio | directional |
| Tracking | 3DoF | 3DoF |
| Gesture control | ✕ No | ✕ No |
| Voice control | ✕ No | ✕ No |