VITURE Beast XR Glasses vs VITURE Pro XR
Side-by-side comparison of specs, features, and pricing
Why VITURE Beast XR Glasses is better
- Field of View: 12 degrees wider FOV (58 vs 46)
- Brightness: 250 nits brighter (1250 vs 1000)
Why VITURE Pro XR is better
- Price: $90 cheaper (459 vs 549)
- Weight: 11g lighter (77 vs 88)
- Spatial Audio: Has spatial audio (Yes vs No)
Specs Comparison
| Specification | | |
|---|---|---|
| Price | ||
| Price | $549 | $459 |
| Display | ||
| Display type | Sony latest-gen Micro-OLED optical engine with VITURE exclusive optics | Sony Micro-OLED |
| Resolution | 1920x1200 | 1920x1080 |
| Field of view (°) | 58 | 46 |
| Refresh rate (Hz) | 120 | 120 |
| Brightness (nits) | 1250 | 1000 |
| Virtual screen size (in) | 174 | 135 |
| HDR support | ✕ No | ✕ No |
| Color support | Full color | Full color |
| Optics | ||
| Optics type | birdbath | birdbath |
| Dimming control | ✓ Yes | ✓ Yes |
| Transparency level | — | 2-level electrochromic film |
| Prescription support | ✓ Yes | ✓ Yes |
| Diopter range | Prescription frame support (no built-in myopia dials) | 0.00 to -5.00 |
| Physical | ||
| Weight (g) | 88 | 77 |
| Frame style | — | wraparound |
| Color options | — | Black |
| Foldable | ✕ No | ✓ Yes |
| Battery & power | ||
| Charging method | — | USB-C (powered by connected device) |
| Connectivity | ||
| Connectivity | USB-C (DP Alt Mode) | USB-C |
| Tethered | ✕ No | ✓ Yes |
| Compatible devices | — | Android, iOS, PC, Mac, Steam Deck, Nintendo Switch, PlayStation, Xbox, ROG Ally |
| Computing | ||
| Processing type | — | tethered |
| Operating system | iOS, Android, Windows, macOS, consoles/handhelds | iPhone 15+/Android/Mac/PC/Steam Deck; consoles via Mobile Dock |
| Chipset | None on-device (host-powered; SpaceWalker ecosystem) | None on-device (host-powered) |
| Sensors & input | ||
| Camera | ✕ No | ✕ No |
| Microphones | — | 2 |
| Speakers | open-ear | directional · spatial audio |
| Tracking | 3DoF | — |
| Gesture control | ✕ No | ✕ No |
| Voice control | ✕ No | ✕ No |