ASUS ROG XREAL R1 vs VITURE Pro XR
Side-by-side comparison of specs, features, and pricing
Why ASUS ROG XREAL R1 is better
- Field of View: 11 degrees wider FOV (57 vs 46)
Why VITURE Pro XR is better
- Price: $390 cheaper (459 vs 849)
- Weight: 14g lighter (77 vs 91)
- Brightness: 300 nits brighter (1000 vs 700)
Specs Comparison
| Specification | | |
|---|---|---|
| Price | ||
| Price | $849 | $459 |
| Display | ||
| Display type | Sony 0.55-inch Micro-OLED | Sony Micro-OLED |
| Resolution | 1920x1080 | 1920x1080 |
| Field of view (°) | 57 | 46 |
| Refresh rate (Hz) | 120 | 120 |
| Brightness (nits) | 700 | 1000 |
| Virtual screen size (in) | 171 | 135 |
| HDR support | ✕ No | ✕ No |
| Color support | Full color | Full color |
| Optics | ||
| Optics type | prism | birdbath |
| Dimming control | ✓ Yes | ✓ Yes |
| Transparency level | electrochromic auto-dimming | 2-level electrochromic film |
| Prescription support | ✓ Yes | ✓ Yes |
| Diopter range | Yes (lens frame with swappable lenses included) | 0.00 to -5.00 |
| Physical | ||
| Weight (g) | 91 | 77 |
| Frame style | gaming glasses | wraparound |
| Color options | Black | Black |
| Foldable | ✓ Yes | ✓ Yes |
| Battery & power | ||
| Charging method | USB-C (powered by ROG Control Dock or host device) | USB-C (powered by connected device) |
| Connectivity | ||
| Connectivity | USB-C, DisplayPort 1.4, HDMI 2.0 | USB-C |
| Tethered | ✓ Yes | ✓ Yes |
| Compatible devices | ROG Ally, Windows PC, PlayStation, Xbox, Nintendo Switch | Android, iOS, PC, Mac, Steam Deck, Nintendo Switch, PlayStation, Xbox, ROG Ally |
| Computing | ||
| Processing type | tethered | tethered |
| Operating system | PC, Xbox Series X/S, PS5, Nintendo Switch (via dock), Android/iPhone, ROG Ally | iPhone 15+/Android/Mac/PC/Steam Deck; consoles via Mobile Dock |
| Chipset | XREAL X1 chip (3ms M2P latency), 0.01ms panel response | None on-device (host-powered) |
| Sensors & input | ||
| Camera | ✕ No | ✕ No |
| Microphones | — | 2 |
| Speakers | open-ear · spatial audio | directional · spatial audio |
| Tracking | 3DoF | — |
| Gesture control | ✕ No | ✕ No |
| Voice control | ✕ No | ✕ No |